Game Developer | Unity | Gameplay & Systems Programming | Unreal Engine | XR | AI
VR roguelike arcade shooter
SWARM 2 is an electrifying roguelike shooter that builds upon the fast-paced, high-flying action of its predecessor. Armed with a grappling hook and dual pistols, players swing through neon-lit battlegrounds, battling relentless waves of enemies while adapting to unpredictable challenges. With deep roguelike progression, globally competitive leaderboards, and a refined grappling system, SWARM 2 delivers an intense and immersive VR experience.
Every run presents unique encounters, forcing players to refine their skills, experiment with powerful upgrades, and master the momentum-based movement system. With each battle, they grow stronger, uncover hidden secrets, and fight to reclaim Earth from the Swarm.
While working on SWARM 2, I focused on gameplay refinement, multi-platform support, VFX integration, and UI improvements to enhance the overall player experience.