Project Description
This mobile action RPG was a solo development project where I handled all aspects of game creation, from
programming to
asset production. Built with Unity, the game features real-time combat, state-driven AI, and multiplayer
functionality
using Fish-Networking.
- Gameplay & Systems: Designed and implemented core gameplay mechanics, UI, and
supporting systems.
- Networking: Developed multiplayer functionality using Server Authoritative (SA) and
Client-Side Prediction (CSP) techniques with
Fish-Networking.
- AI & Combat: Programmed player and enemy logic based on the state machine pattern
for fluid and responsive combat.
- Art & Asset Creation: Modeled, textured, and animated 3D characters, weapons,
enemies, and environments. Created animations and visual effects to enhance
immersion.
- Art & VFX Integration: Created and integrated game-ready assets, including
characters, weapons, environments, animations, and visual effects.
This project served as a hands-on learning experience, allowing me to develop a broad skill set across
programming,
networking, and game asset creation while refining my expertise in Unity.